- Which feature do you need the most? - Page 2 - OTOY Forums
for doing what? hairy carpets? beautiful virtual girls? toys? You architecture and furniture guys offten forget, that this is not the only usage of 3D I finished an animation project this year where the main characters were 4 bears I did it with Octane cause the deadline was tight and guess what no fur on bears only textue
- Which feature do you need the most? - OTOY Forums
1) As a stopgap for Particles and Volumetrics, a full featured implementation of OpenEXR 2 0's new Deep Data feature would allow you to more easily comp those passes generated from other sources If it was a choice between having OpenEXR 2 0 in 6 months or Particles Volumetrics in 12 months, I would opt for OpenEXR 2 0 2) Please consider (if technically feasible) adding OpenVBD or Fields3D
- Space Picnic - OTOY Forums
Oh it's big, i love it ! i have only one commentary : where i buy this toys?
- Preview of OctaneRender for Blender - OTOY Forums
Hi everyone, we are very pleased that we can finally announce a very highly anticipated project: a fully integrated OctaneRender for Blender plug-in is coming which will be developed by JimStar, who is also developing and maintaining the excellent OctaneRender for Maya integrated plug-in Blender users will be pleased to know that they will soon be able to experience the incredible speed and
- Vertex Colors workaround (standalone Octane) - OTOY Forums
*This example is for Octane Standalone and Houdini BUT the idea of mapping color to uvsets should work in all applications * When we where working on a project using Houdini we needed the vertex colors to go to Octane standalone Unfortunately octane does not support vertex colors so the first option was texture baking the whole sequence, but that was slow an not accurate enough So we came up
- Noise reduction - OTOY Forums
Hi all With all this time on my hands right now its allowing to to get stuck in more to octane but also coming up against issues that need remedies Im rendering out glass but am getting quite a bit of noise in the texture I've upped the denoiser but its still occurring as you can see from my screen shot Does anyone have any good remedies for this type of thing? Thanks PG
- Cloudy day using Octane Daylight - OTOY Forums
I'd like to create a cloudy day lighting using Octane Daylight (on 3DS Max) The scene is simple : - a picture file for the baground - a 3D building on a "shadow catcher plane - an Octane Daylight system I want to have a very cloudy lighting : with very soft cast shadows (allmost none) because most of the light should come from all the directions (because of the clouds) But even setting
- Rendering splines hair with an emission render - OTOY Forums
Hi all! I was wandering if it's possible to render splines with an emitting material? I have a scene with a spline object with a octane tag on it "Render as Hair" is check on the "Hair" tab What I want is to turn the spline in a light source I understand that since the spline is not a geometry it makes sense that the emission shader won't see it, however I was hoping maybe there is a work
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